Small City: Gäcwu Ruz Ÿhkphÿh

Gäcwu Ruz Ÿhkphÿh

Gäcwu Ruz Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceQånehgdab Kingdom
Sub ProvenceVÿtÿhvuq Hold
RegionLē̌ Mery Woodlands
Founded924
Community LeaderLord Trîg̈g̈
Area12 km2 (4 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation1892 m (6207 ft)
Average Yearly Precipitation251 cm/y (98 in/y)
Population2838
Population Density236 people per km2 (709 people per mi2)
Town AuraCharm
Naming
Native nameGäcwu Ruz Ÿhkphÿh
Pronunciation/gəˈkwu/ /ruz/
Direct Translation[pedal] [corn]
Translation[Not Yet Translated]

Gäcwu Ruz Ÿhkphÿh (/gəˈkwu/ /ruz/ [pedal] [corn]) is a subtropical Small City located in Vÿtÿhvuq Hold, Qånehgdab Kingdom, within the Undermountain.

The name Gäcwu Ruz Ÿhkphÿh is derived from the Sylvin language, as Gäcwu Ruz Ÿhkphÿh was founded by Èbmesîpí, who was culturaly Undermountain.

Climate

Gäcwu Ruz Ÿhkphÿh has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 16°C (60°F). Gäcwu Ruz Ÿhkphÿh receives an average of 251 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Gäcwu Ruz Ÿhkphÿh covers an area of nearly 12 km2 (4 mi2), and an average elevation of 1892 m (6207 ft) above sea level.

Overview

Gäcwu Ruz Ÿhkphÿh was founded durring the early 10th century, by Èbmesîpí. The establishment of Gäcwu Ruz Ÿhkphÿh was somewhat plagued by a lack of willing colonists, leading to Èbmesîpí electing to pay people to resettle in Gäcwu Ruz Ÿhkphÿh.

Gäcwu Ruz Ÿhkphÿh was built using the conventions of Undermountain durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Gäcwu Ruz Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gäcwu Ruz Ÿhkphÿh is buildings are arranged arround a network of broad gravel streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Gäcwu Ruz Ÿhkphÿh's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Right off the bat Gäcwu Ruz Ÿhkphÿh hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Gäcwu Ruz Ÿhkphÿh is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Gäcwu Ruz Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gäcwu Ruz Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gäcwu Ruz Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gäcwu Ruz Ÿhkphÿh's parks.

Gäcwu Ruz Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gäcwu Ruz Ÿhkphÿh.

Gäcwu Ruz Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gäcwu Ruz Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gäcwu Ruz Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gäcwu Ruz Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gäcwu Ruz Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gäcwu Ruz Ÿhkphÿh's public wards, blessings, and other arcane systems.

Gäcwu Ruz Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Gäcwu Ruz Ÿhkphÿh's grid is powered by an arcane means.

Gäcwu Ruz Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gäcwu Ruz Ÿhkphÿh's natural decorations nor waterways.

Gäcwu Ruz Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gäcwu Ruz Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gäcwu Ruz Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gäcwu Ruz Ÿhkphÿh's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Gäcwu Ruz Ÿhkphÿh's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, winter is recurring in Gäcwu Ruz Ÿhkphÿh.

The Digmaul near Gäcwu Ruz Ÿhkphÿh are known to be more aggressive than normal.

Gäcwu Ruz Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Truename Magic energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 7
  • Farm Laborer: 14
  • Hunters: 9
  • Milk Maids: 6
  • Ranchers: 3
  • Ranch Hands: 7
  • Shepherds: 7
    • Farmland: 11408 m2
    • Cattle and Similar Creatures: 709
    • Poultry: 8514
    • Swine: 567
    • Sheep: 28
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 283

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 6
  • Candlemakers: 9
  • Carpenters: 8
  • Clothmakers: 7
  • Coach and Harness Makers: 3
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 3
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 21
  • Furriers: 1
  • Glassworkers: 9
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 3
  • Pursemakers: 4
  • Roofers: 2
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 9
  • Tailors: 22
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 3
  • Weavers: 7
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 3
  • Booksellers: 4
  • Butchers: 6
  • Chandlers: 7
  • Chicken Butchers: 7
  • Entrepreneurs: 3
  • Fine Clothiers: 7
  • Fishmongers: 6
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 10
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 17
  • Barbers: 13
  • Coachmen: 4
  • Cooks: 11
  • Doctors: 6
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 10
  • Healers: 8
  • Housekeepers: 8
  • Housemaids: 14
  • House Stewards: 8
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 10
  • Nursery Maids: 5
  • Pastrycooks: 9
  • Restaurateur: 9
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 6
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 7
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 10
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 5
  • Dentists: 2
  • Educators: 7
  • Engineers: 4
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 2
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 4
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 5
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 21
  • Monks, Monastic: 8
  • Monks, Civic: 9
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 11
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 12
  • Military Officers: 9

Cottage Industries

  • Brewers: 8
  • Comfort Services: 10
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 10
  • Needleworkers: 9
  • Potters: 4
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 14
  • Spinners: 8
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 2
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 2
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 10
  • Writers: 8

Produce Industries

  • Butter Churners: 9
  • Canners: 8
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

988 of Gäcwu Ruz Ÿhkphÿh's population work within a Foundational Occupation.

1680 of Gäcwu Ruz Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 170 (6%) are noncontributers.

Points of Interest

Gäcwu Ruz Ÿhkphÿh's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Gäcwu Ruz Ÿhkphÿh suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the an axe of Truename Magic, an an axe imbued with potent amounts of Truename Magic energies was created in Fyàècsāc Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History